FLY TO TRIUMPH

Draw your weapons and conquer victory in the new zero-gravity sword action game. Engage enemies as a specter and defeat them in spectacular aerial combat.

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The War In The Sky

Unleash the Ancients, Craft your Destiny's Path

An endless war raged in the infinite Cosmos among the titanic ancestral creatures known as Constellations, until Marduk, an ancient force of immeasurable power, awakened to finish this endless scourge once and for all to restore balance in the Universe.

The Constellations were imprisoned in the dark realm of Kur, where they were held captive, the undisputed sovereign, revered by his scions, the souls of brave warriors of the past, stripped of their humanity and summoned back as specters.

GAME MODES

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COLOSSEUM

Choose your path in the Cosmos with two unique game modes.
Explore the Colosseum in a Single player Roguelite mode and face hordes of enemies to uncover your destiny in the Kur.

BLOOD ARENA (COMING SOON)

Battle other players in thrilling PVP matches in the Blood Arena and prove yourself as Marduk's mightiest champion.

LOST RELICS

Forged in Celestial Fire:
Weaponry of Legend

Each weapon and armor has its own unique characteristics, from longswords to axes, ready for battle against real players, hordes of enemies, and final bosses. Customize your spectre with Constellation masks and get ready to fight for the glory of Marduk!

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ROADMAP

Early Access (Q1-Q2)

S1/2024

Early Access 
(Q1-Q2)

Initial Development:
Complete core gameplay mechanics.
Basic level designs and environments.

Early Access Release (Early Q2):
Launch the game in early access on AppLab.
Gather feedback from players for improvements.

New Content Update (Q3-Q4)

S2/2024

New Content Update 
(Q3-Q4)

Content Enhancement:
Introducing new contents.
Enhance visuals and audio elements.

Quality of Life Improvements:
Address major issues and concerns raised during early access.
Fine-tune gameplay mechanics for better stability.

Multiplayer Mode (Q1-Q2)

S3/2025

Multiplayer Mode 
(Q1-Q2)

Multiplayer Development:
Implement multiplayer functionality, including matchmaking, lobbies, and netcode.
Design multiplayer-specific levels and gameplay modes.

Beta Testing Phase:
Launch a beta test for the multiplayer mode to gather feedback and identify any issues.
Engage with the community to fine-tune gameplay mechanics and balance.

Competitive (Q3-Q4)

S4/2025

Competitive 
(Q3-Q4)

Competitive Features:
Introduce ranking systems for competitive play.
Implement spectator modes for esports and content creation.

Step in the arena

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